# OpenSceneGraph Quick Start Guide
# http://www.skew-matrix.com/OSGQSG
#
# Callback Example, Using an update callback to modify the scene graph
#
# Modified for Tcl3D by Paul Obermeier 2009/10/20.
# See www.tcl3d.org for the Tcl3D extension.

package require tcl3d

if { ! [tcl3dHaveOsg] } {
    tk_messageBox -icon error -type ok -title "Missing Tcl3D module" \
                  -message "Demo needs the tcl3dOSG module."
    proc Cleanup {} {}
    exit 1
    return
}

# Font to be used in the Tk listbox.
set gDemo(listFont) {-family {Courier} -size 10}

# Window size.
set gDemo(winWidth)  640
set gDemo(winHeight) 480

# Determine the directory and filename of this script.
set gDemo(scriptFile) [info script]
set gDemo(scriptDir) [file dirname $gDemo(scriptFile)]

# Show errors occuring in the Togl callbacks.
proc bgerror { msg } {
    puts "Error: $msg\n\n$::errorInfo"
    tk_messageBox -icon error -type ok -message "Error: $msg\n\n$::errorInfo"
    ExitProg
}

# Print info message into widget a the bottom of the window.
proc PrintInfo { msg } {
    if { [winfo exists .fr.info] } {
        .fr.info configure -text $msg
    }
}

# Idle callback to redisplay the scene.
proc Animate {} {
    .fr.toglwin postredisplay
    set ::animateId [tcl3dAfterIdle Animate]
}

proc StartAnimation {} {
    if { ! [info exists ::animateId] } {
        Animate
    }
}

proc StopAnimation {} {
    if { [info exists ::animateId] } {
        after cancel $::animateId 
        unset ::animateId
    }
}

proc CreateCallback { toglwin } {
}

proc ReshapeCallback { toglwin { w -1 } { h -1 } } {
    set w [$toglwin width]
    set h [$toglwin height]

    # Propagate resize event to embedded OSG window.
    tcl3dOsgWindowResize $toglwin [tcl3dOsgGetOsgWin] $w $h
}

proc DisplayCallback { toglwin } {
    if { [viewer valid] } {
        viewer frame
    }
    $toglwin swapbuffers
}

proc Cleanup {} {
    uplevel #0 unset gDemo
    viewer -delete
}

proc ExitProg {} {
    exit
}

proc SaveOsgToFile {} {
    global gDemo

    set osgRoot [viewer getSceneData]
    set outFile [format "%s.osgt" [file rootname $gDemo(scriptFile)]]
    # Create a name on the file system, if running from within a Starpack.
    set outFile [tcl3dGenExtName $outFile]
    puts "Saving scenegraph to file $outFile"

    if { ! [osgDB::writeNodeFile $osgRoot $outFile] } {
        puts "Failed to write scenegraph to file $outFile"
    }
}

proc CreateWidgets { osgwin } {
    global gDemo

    frame .fr
    pack .fr -expand 1 -fill both
    set toglwin .fr.toglwin
    togl $toglwin -width $gDemo(winWidth) -height $gDemo(winHeight) \
                  -double true -depth true -alpha true \
                  -createcommand CreateCallback \
                  -reshapecommand ReshapeCallback \
                  -displaycommand DisplayCallback 
    listbox .fr.usage -font $gDemo(listFont) -height 3
    label   .fr.info
    grid $toglwin   -row 0 -column 0 -sticky news
    grid .fr.usage  -row 1 -column 0 -sticky news
    grid .fr.info   -row 2 -column 0 -sticky news
    grid rowconfigure .fr 0 -weight 1
    grid columnconfigure .fr 0 -weight 1
    wm title . "Tcl3D demo: OSG QuickStartGuide example Callback"

    wm protocol . WM_DELETE_WINDOW "ExitProg"
    bind . <Key-Escape> "ExitProg"
    bind . <Key-f>      "SaveOsgToFile"

    # Propagate key and mouse events to embedded OSG window.
    bind . <KeyPress> "tcl3dOsgKeyPress $toglwin $osgwin %N"

    tcl3dOsgAddTrackballBindings $toglwin $osgwin

    .fr.usage insert end "Key-Escape Exit"
    .fr.usage insert end "Key-f      Save SceneGraph to file"
    .fr.usage insert end "Mouse      Trackball"

    .fr.usage configure -state disabled
}

#
# Start of tutorial specific code.
#

# Derive a class from NodeCallback to manipulate a MatrixTransform object's matrix.
proc RotateCB { node args } {
    global gAngle

    if { ! [info exists gAngle] } {
        set gAngle 0.0
    }
    osg::Matrix mR
    osg::Matrix mT
    mT makeTranslate -6 0 0
    mR makeRotate $gAngle [osg::Vec3 rot 0 0 1]
    $node setMatrix [mR mul mT]

    # Increment the angle for the next frame.
    set gAngle [expr $gAngle + 0.01]
}

# Create the scene graph. This is a Group root node with two
# MatrixTransform children, which multiply parent a single
# Geode loaded from the cow.osg model file.
proc CreateScene {} {
    global gDemo

    # Load the cow model.
    set osgFile [tcl3dGetExtFile [file join $gDemo(scriptDir) "Data" "cow.osg"]]
    osg::NodeRef cow [osgDB::readNodeFile $osgFile]
    if { ! [cow valid] } {
        error "Unable to load data file. Exiting."
    }

    # Data variance is STATIC because we won't modify it.
    cow setDataVariance $::osg::Object_STATIC

    # Create a MatrixTransform to display the cow on the left.
    osg::MatrixTransform mtLeft
    mtLeft setName "Left Cow\nDYNAMIC"

    # Set data variance to DYNAMIC to let OSG know that we
    # will modify this node during the update traversal.
    mtLeft setDataVariance $::osg::Object_DYNAMIC

    # Set the update callback.
    osg::tcl3dOsgNodeCallback nc RotateCB
    mtLeft setUpdateCallback nc
    osg::Matrix m
    m makeTranslate -6 0 0
    mtLeft setMatrix m
    mtLeft addChild [cow get]

    # Create a MatrixTransform to display the cow on the right.
    osg::MatrixTransform mtRight
    mtRight setName "Right Cow\nSTATIC"

    # Data variance is STATIC because we won't modify it.
    mtRight setDataVariance $::osg::Object_STATIC
    m makeTranslate 6 0 0
    mtRight setMatrix m
    mtRight addChild [cow get]

    # Create the Group root node.
    osg::Group root
    root setName "Root Node"

    # Data variance is STATIC because we won't modify it.
    root setDataVariance $::osg::Object_STATIC
    root addChild mtLeft
    root addChild mtRight

    return root
}

# Create the viewer and set its scene data to our scene
# graph created above.
osgViewer::ViewerRef viewer [osgViewer::Viewer]

viewer setSceneData [CreateScene]
if { [viewer getSceneData] eq "NULL" } {
    error "No scene data available"
}

# Set the clear color to something other than chalky blue.
set cam [viewer getCamera]
osg::Camera_setClearColor $cam [osg::Vec4 col 1 1 1 1]

viewer setCameraManipulator [osgGA::TrackballManipulator]

if { $argc >= 1 && [lindex $argv 0] eq "-viewer" } {
    # Only use the standard OSG viewer window without any Tk widgets.
    viewer setUpViewInWindow 50 50 500 400
    viewer run
    exit 0
}

# Use the OSG viewer inside a Togl widget.
set osgwin [viewer setUpViewerAsEmbeddedInWindow 50 50 500 400]
tcl3dOsgSetOsgWin $osgwin

viewer realize

CreateWidgets $osgwin

PrintInfo [tcl3dOsgGetInfoString]

if { [file tail [info script]] eq [file tail $::argv0] } {
    # If started directly from tclsh or wish, then start animation.
    update
    StartAnimation
}
