// Mandelbrot shader using GPGPU techniques
//
// Author: Gabriel Zachmann, June 2007
//
// Modified and extended for Tcl3D by Paul Obermeier 2009/01/04
// See www.tcl3d.org for the Tcl3D extension.

#version 110

varying vec2 c;

void main ()
{
    gl_FragColor = vec4( c, 0.0, 0.0 );
}
