void main( void )
{
    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
    gl_TexCoord[0] = gl_MultiTexCoord0;
    gl_FrontColor = gl_Color;

    // Hard-code red for testing purposes
    //gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);
}
