/**********************************************************************
 *
 * GEOS - Geometry Engine Open Source
 * http://geos.osgeo.org
 *
 * Copyright (C) 2001-2002 Vivid Solutions Inc.
 *
 * This is free software; you can redistribute and/or modify it under
 * the terms of the GNU Lesser General Public Licence as published
 * by the Free Software Foundation.
 * See the COPYING file for more information.
 *
 **********************************************************************/


#include <geos/noding/SegmentIntersectionDetector.h>
#include <geos/noding/SegmentIntersector.h>
#include <geos/algorithm/LineIntersector.h>
#include <geos/geom/Coordinate.h>
#include <geos/geom/CoordinateArraySequence.h>
#include <geos/noding/SegmentString.h>


namespace geos {
namespace noding { // geos::noding



void
SegmentIntersectionDetector::
processIntersections(
	noding::SegmentString * e0, int segIndex0,
	noding::SegmentString * e1, int segIndex1 )
{
	// don't bother intersecting a segment with itself
	if (e0 == e1 && segIndex0 == segIndex1) return;

	const geom::Coordinate & p00 = (*e0->getCoordinates())[ segIndex0 ];
	const geom::Coordinate & p01 = (*e0->getCoordinates())[ segIndex0 + 1 ];
	const geom::Coordinate & p10 = (*e1->getCoordinates())[ segIndex1 ];
	const geom::Coordinate & p11 = (*e1->getCoordinates())[ segIndex1 + 1 ];

	li->computeIntersection( p00, p01, p10, p11);

	if (li->hasIntersection())
	{
		// record intersection info
		_hasIntersection = true;

		bool isProper = li->isProper();

		if (isProper)
			_hasProperIntersection = true;
		else
			_hasNonProperIntersection = true;

		// If this is the kind of intersection we are searching for
		// OR no location has yet been recorded
		// save the location data
		bool saveLocation = true;

		if (findProper && !isProper)
			saveLocation = false;

		if (!intPt || saveLocation)
		{
			// record intersection location (approximate)
			intPt = &li->getIntersection(0);

			delete intSegments;

			// record intersecting segments
			intSegments = new geom::CoordinateArraySequence();
			intSegments->add( p00, true);
			intSegments->add( p01, true);
			intSegments->add( p10, true);
			intSegments->add( p11, true);
		}
	}
}


} // geos::noding
} // geos
