/*
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "libavutil/cpu.h"
#include "libavutil/x86/cpu.h"
#include "libavfilter/scene_sad.h"

#define SCENE_SAD_FUNC(FUNC_NAME, ASM_FUNC_NAME, MMSIZE)                      \
void ASM_FUNC_NAME(SCENE_SAD_PARAMS);                                         \
                                                                              \
static void FUNC_NAME(SCENE_SAD_PARAMS) {                                     \
    uint64_t sad[MMSIZE / 8] = {0};                                           \
    ptrdiff_t awidth = width & ~(MMSIZE - 1);                                 \
    *sum = 0;                                                                 \
    ASM_FUNC_NAME(src1, stride1, src2, stride2, awidth, height, sad);         \
    for (int i = 0; i < MMSIZE / 8; i++)                                      \
        *sum += sad[i];                                                       \
    ff_scene_sad_c(src1 + awidth, stride1,                                    \
                   src2 + awidth, stride2,                                    \
                   width - awidth, height, sad);                              \
    *sum += sad[0];                                                           \
}

#if HAVE_X86ASM
SCENE_SAD_FUNC(scene_sad_sse2, ff_scene_sad_sse2, 16);
#if HAVE_AVX2_EXTERNAL
SCENE_SAD_FUNC(scene_sad_avx2, ff_scene_sad_avx2, 32);
#endif
#endif

ff_scene_sad_fn ff_scene_sad_get_fn_x86(int depth)
{
#if HAVE_X86ASM
    int cpu_flags = av_get_cpu_flags();
    if (depth == 8) {
#if HAVE_AVX2_EXTERNAL
        if (EXTERNAL_AVX2_FAST(cpu_flags))
            return scene_sad_avx2;
#endif
        if (EXTERNAL_SSE2(cpu_flags))
            return scene_sad_sse2;
    }
#endif
    return NULL;
}
