/*
 * tk3d.c --
 *
 *	This module provides procedures to draw borders in the
 *	three-dimensional Motif style.
 *
 * Copyright © 1990-1994 The Regents of the University of California.
 * Copyright © 1994-1997 Sun Microsystems, Inc.
 *
 * See the file "license.terms" for information on usage and redistribution of
 * this file, and for a DISCLAIMER OF ALL WARRANTIES.
 */

#include "tkInt.h"
#include "tk3d.h"

/*
 * The following table defines the string values for reliefs, which are used
 * by Tk_GetReliefFromObj.
 */

const char *const tkReliefStrings[] = {
    "flat", "groove", "raised", "ridge", "solid", "sunken", NULL
};

/*
 * Forward declarations for functions defined in this file:
 */

static void		BorderInit(TkDisplay *dispPtr);
static void		DupBorderObjProc(Tcl_Obj *srcObjPtr,
			    Tcl_Obj *dupObjPtr);
static void		FreeBorderObj(Tcl_Obj *objPtr);
static void		FreeBorderObjProc(Tcl_Obj *objPtr);
static int		Intersect(XPoint *a1Ptr, XPoint *a2Ptr,
			    XPoint *b1Ptr, XPoint *b2Ptr, XPoint *iPtr);
static void		InitBorderObj(Tcl_Obj *objPtr);
static void		ShiftLine(XPoint *p1Ptr, XPoint *p2Ptr,
			    int distance, XPoint *p3Ptr);

/*
 * The following structure defines the implementation of the "border" Tcl
 * object, used for drawing. The border object remembers the hash table entry
 * associated with a border. The actual allocation and deallocation of the
 * border should be done by the configuration package when the border option
 * is set.
 */

const TkObjType tkBorderObjType = {
    {"border",			/* name */
    FreeBorderObjProc,		/* freeIntRepProc */
    DupBorderObjProc,		/* dupIntRepProc */
    NULL,			/* updateStringProc */
    NULL,			/* setFromAnyProc */
    TCL_OBJTYPE_V0},
    0
};

/*
 *----------------------------------------------------------------------
 *
 * Tk_Alloc3DBorderFromObj --
 *
 *	Given a Tcl_Obj *, map the value to a corresponding Tk_3DBorder
 *	structure based on the tkwin given.
 *
 * Results:
 *	The return value is a token for a data structure describing a 3-D
 *	border. This token may be passed to functions such as
 *	Tk_Draw3DRectangle and Tk_Free3DBorder. If an error prevented the
 *	border from being created then NULL is returned and an error message
 *	will be left in the interp's result.
 *
 * Side effects:
 *	The border is added to an internal database with a reference count.
 *	For each call to this function, there should eventually be a call to
 *	FreeBorderObj so that the database is cleaned up when borders aren't
 *	in use anymore.
 *
 *----------------------------------------------------------------------
 */

Tk_3DBorder
Tk_Alloc3DBorderFromObj(
    Tcl_Interp *interp,		/* Interp for error results. */
    Tk_Window tkwin,		/* Need the screen the border is used on.*/
    Tcl_Obj *objPtr)		/* Object giving name of color for window
				 * background. */
{
    TkBorder *borderPtr;

    if (objPtr->typePtr != &tkBorderObjType.objType) {
	InitBorderObj(objPtr);
    }
    borderPtr = (TkBorder *)objPtr->internalRep.twoPtrValue.ptr1;

    /*
     * If the object currently points to a TkBorder, see if it's the one we
     * want. If so, increment its reference count and return.
     */

    if (borderPtr != NULL) {
	if (borderPtr->resourceRefCount == 0) {
	    /*
	     * This is a stale reference: it refers to a border that's no
	     * longer in use. Clear the reference.
	     */

	    FreeBorderObj(objPtr);
	    borderPtr = NULL;
	} else if ((Tk_Screen(tkwin) == borderPtr->screen)
		&& (Tk_Colormap(tkwin) == borderPtr->colormap)) {
	    borderPtr->resourceRefCount++;
	    return (Tk_3DBorder) borderPtr;
	}
    }

    /*
     * The object didn't point to the border that we wanted. Search the list
     * of borders with the same name to see if one of the others is the right
     * one.
     *
     * If the cached value is NULL, either the object type was not a color
     * going in, or the object is a color type but had previously been freed.
     *
     * If the value is not NULL, the internal rep is the value of the color
     * the last time this object was accessed. Check the screen and colormap
     * of the last access, and if they match, we are done.
     */

    if (borderPtr != NULL) {
	TkBorder *firstBorderPtr = (TkBorder *)Tcl_GetHashValue(borderPtr->hashPtr);

	FreeBorderObj(objPtr);
	for (borderPtr = firstBorderPtr ; borderPtr != NULL;
		borderPtr = borderPtr->nextPtr) {
	    if ((Tk_Screen(tkwin) == borderPtr->screen)
		    && (Tk_Colormap(tkwin) == borderPtr->colormap)) {
		borderPtr->resourceRefCount++;
		borderPtr->objRefCount++;
		objPtr->internalRep.twoPtrValue.ptr1 = borderPtr;
		return (Tk_3DBorder) borderPtr;
	    }
	}
    }

    /*
     * Still no luck. Call Tk_Get3DBorder to allocate a new border.
     */

    borderPtr = (TkBorder *) Tk_Get3DBorder(interp, tkwin,
	    Tcl_GetString(objPtr));
    objPtr->internalRep.twoPtrValue.ptr1 = borderPtr;
    if (borderPtr != NULL) {
	borderPtr->objRefCount++;
    }
    return (Tk_3DBorder) borderPtr;
}

/*
 *--------------------------------------------------------------
 *
 * Tk_Get3DBorder --
 *
 *	Create a data structure for displaying a 3-D border.
 *
 * Results:
 *	The return value is a token for a data structure describing a 3-D
 *	border. This token may be passed to functions such as
 *	Tk_Draw3DRectangle and Tk_Free3DBorder. If an error prevented the
 *	border from being created then NULL is returned and an error message
 *	will be left in the interp's result.
 *
 * Side effects:
 *	Data structures, graphics contexts, etc. are allocated. It is the
 *	caller's responsibility to eventually call Tk_Free3DBorder to release
 *	the resources.
 *
 *--------------------------------------------------------------
 */

Tk_3DBorder
Tk_Get3DBorder(
    Tcl_Interp *interp,		/* Place to store an error message. */
    Tk_Window tkwin,		/* Token for window in which border will be
				 * drawn. */
    const char *colorName)	/* String giving name of color for window
				 * background. */
{
    Tcl_HashEntry *hashPtr;
    TkBorder *borderPtr, *existingBorderPtr;
    int isNew;
    XGCValues gcValues;
    XColor *bgColorPtr;
    TkDisplay *dispPtr;

    dispPtr = ((TkWindow *) tkwin)->dispPtr;

    if (!dispPtr->borderInit) {
	BorderInit(dispPtr);
    }

    hashPtr = Tcl_CreateHashEntry(&dispPtr->borderTable, colorName, &isNew);
    if (!isNew) {
	existingBorderPtr = (TkBorder *)Tcl_GetHashValue(hashPtr);
	for (borderPtr = existingBorderPtr; borderPtr != NULL;
		borderPtr = borderPtr->nextPtr) {
	    if ((Tk_Screen(tkwin) == borderPtr->screen)
		    && (Tk_Colormap(tkwin) == borderPtr->colormap)) {
		borderPtr->resourceRefCount++;
		return (Tk_3DBorder) borderPtr;
	    }
	}
    } else {
	existingBorderPtr = NULL;
    }

    /*
     * No satisfactory border exists yet. Initialize a new one.
     */

    bgColorPtr = Tk_GetColor(interp, tkwin, colorName);
    if (bgColorPtr == NULL) {
	if (isNew) {
	    Tcl_DeleteHashEntry(hashPtr);
	}
	return NULL;
    }

    borderPtr = TkpGetBorder();
    borderPtr->screen = Tk_Screen(tkwin);
    borderPtr->visual = Tk_Visual(tkwin);
    borderPtr->depth = Tk_Depth(tkwin);
    borderPtr->colormap = Tk_Colormap(tkwin);
    borderPtr->resourceRefCount = 1;
    borderPtr->objRefCount = 0;
    borderPtr->bgColorPtr = bgColorPtr;
    borderPtr->darkColorPtr = NULL;
    borderPtr->lightColorPtr = NULL;
    borderPtr->shadow = None;
    borderPtr->bgGC = NULL;
    borderPtr->darkGC = NULL;
    borderPtr->lightGC = NULL;
    borderPtr->hashPtr = hashPtr;
    borderPtr->nextPtr = existingBorderPtr;
    Tcl_SetHashValue(hashPtr, borderPtr);

    /*
     * Create the information for displaying the background color, but delay
     * the allocation of shadows until they are actually needed for drawing.
     */

    gcValues.foreground = borderPtr->bgColorPtr->pixel;
    borderPtr->bgGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
    return (Tk_3DBorder) borderPtr;
}

/*
 *--------------------------------------------------------------
 *
 * Tk_Draw3DRectangle --
 *
 *	Draw a 3-D border at a given place in a given window.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	A 3-D border will be drawn in the indicated drawable. The outside
 *	edges of the border will be determined by x, y, width, and height. The
 *	inside edges of the border will be determined by the borderWidth
 *	argument.
 *
 *--------------------------------------------------------------
 */

void
Tk_Draw3DRectangle(
    Tk_Window tkwin,		/* Window for which border was allocated. */
    Drawable drawable,		/* X window or pixmap in which to draw. */
    Tk_3DBorder border,		/* Token for border to draw. */
    int x, int y, int width, int height,
				/* Outside area of region in which border will
				 * be drawn. */
    int borderWidth,		/* Desired width for border, in pixels. */
    int relief)			/* Type of relief: TK_RELIEF_RAISED,
				 * TK_RELIEF_SUNKEN, TK_RELIEF_GROOVE, etc. */
{
    if (width < 2*borderWidth) {
	borderWidth = width/2;
    }
    if (height < 2*borderWidth) {
	borderWidth = height/2;
    }
    Tk_3DVerticalBevel(tkwin, drawable, border, x, y, borderWidth, height,
	    1, relief);
    Tk_3DVerticalBevel(tkwin, drawable, border, x+width-borderWidth, y,
	    borderWidth, height, 0, relief);
    Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, borderWidth,
	    1, 1, 1, relief);
    Tk_3DHorizontalBevel(tkwin, drawable, border, x, y+height-borderWidth,
	    width, borderWidth, 0, 0, 0, relief);
}

/*
 *--------------------------------------------------------------
 *
 * Tk_NameOf3DBorder --
 *
 *	Given a border, return a textual string identifying the border's
 *	color.
 *
 * Results:
 *	The return value is the string that was used to create the border.
 *
 * Side effects:
 *	None.
 *
 *--------------------------------------------------------------
 */

const char *
Tk_NameOf3DBorder(
    Tk_3DBorder border)		/* Token for border. */
{
    TkBorder *borderPtr = (TkBorder *) border;

    return borderPtr->hashPtr->key.string;
}

/*
 *--------------------------------------------------------------------
 *
 * Tk_3DBorderColor --
 *
 *	Given a 3D border, return the X color used for the "flat" surfaces.
 *
 * Results:
 *	Returns the color used drawing flat surfaces with the border.
 *
 * Side effects:
 *	None.
 *
 *--------------------------------------------------------------------
 */
XColor *
Tk_3DBorderColor(
    Tk_3DBorder border)		/* Border whose color is wanted. */
{
    return ((TkBorder *) border)->bgColorPtr;
}

/*
 *--------------------------------------------------------------------
 *
 * Tk_3DBorderGC --
 *
 *	Given a 3D border, returns one of the graphics contexts used to draw
 *	the border.
 *
 * Results:
 *	Returns the graphics context given by the "which" argument.
 *
 * Side effects:
 *	None.
 *
 *--------------------------------------------------------------------
 */
GC
Tk_3DBorderGC(
    Tk_Window tkwin,		/* Window for which border was allocated. */
    Tk_3DBorder border,		/* Border whose GC is wanted. */
    int which)			/* Selects one of the border's 3 GC's:
				 * TK_3D_FLAT_GC, TK_3D_LIGHT_GC, or
				 * TK_3D_DARK_GC. */
{
    TkBorder * borderPtr = (TkBorder *) border;

    if ((borderPtr->lightGC == NULL) && (which != TK_3D_FLAT_GC)) {
	TkpGetShadows(borderPtr, tkwin);
    }
    if (which == TK_3D_FLAT_GC) {
	return borderPtr->bgGC;
    } else if (which == TK_3D_LIGHT_GC) {
	return borderPtr->lightGC;
    } else if (which == TK_3D_DARK_GC){
	return borderPtr->darkGC;
    }
    Tcl_Panic("bogus \"which\" value in Tk_3DBorderGC");

    /*
     * The code below will never be executed, but it's needed to keep
     * compilers happy.
     */

    return NULL;
}

/*
 *--------------------------------------------------------------
 *
 * Tk_Free3DBorder --
 *
 *	This function is called when a 3D border is no longer needed. It frees
 *	the resources associated with the border. After this call, the caller
 *	should never again use the "border" token.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	Resources are freed.
 *
 *--------------------------------------------------------------
 */

void
Tk_Free3DBorder(
    Tk_3DBorder border)		/* Token for border to be released. */
{
    TkBorder *borderPtr = (TkBorder *) border;
    Display *display = DisplayOfScreen(borderPtr->screen);
    TkBorder *prevPtr;

    if (borderPtr->resourceRefCount-- > 1) {
	return;
    }

    prevPtr = (TkBorder *)Tcl_GetHashValue(borderPtr->hashPtr);
    TkpFreeBorder(borderPtr);
    Tk_FreeColor(borderPtr->bgColorPtr);
    if (borderPtr->darkColorPtr != NULL) {
	Tk_FreeColor(borderPtr->darkColorPtr);
    }
    if (borderPtr->lightColorPtr != NULL) {
	Tk_FreeColor(borderPtr->lightColorPtr);
    }
    if (borderPtr->shadow != None) {
	Tk_FreeBitmap(display, borderPtr->shadow);
    }
    if (borderPtr->bgGC != NULL) {
	Tk_FreeGC(display, borderPtr->bgGC);
    }
    if (borderPtr->darkGC != NULL) {
	Tk_FreeGC(display, borderPtr->darkGC);
    }
    if (borderPtr->lightGC != NULL) {
	Tk_FreeGC(display, borderPtr->lightGC);
    }
    if (prevPtr == borderPtr) {
	if (borderPtr->nextPtr == NULL) {
	    Tcl_DeleteHashEntry(borderPtr->hashPtr);
	} else {
	    Tcl_SetHashValue(borderPtr->hashPtr, borderPtr->nextPtr);
	}
    } else {
	while (prevPtr->nextPtr != borderPtr) {
	    prevPtr = prevPtr->nextPtr;
	}
	prevPtr->nextPtr = borderPtr->nextPtr;
    }
    if (borderPtr->objRefCount == 0) {
	ckfree(borderPtr);
    }
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_Free3DBorderFromObj --
 *
 *	This function is called to release a border allocated by
 *	Tk_Alloc3DBorderFromObj. It does not throw away the Tcl_Obj *; it only
 *	gets rid of the hash table entry for this border and clears the cached
 *	value that is normally stored in the object.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	The reference count associated with the border represented by objPtr
 *	is decremented, and the border's resources are released to X if there
 *	are no remaining uses for it.
 *
 *----------------------------------------------------------------------
 */

void
Tk_Free3DBorderFromObj(
    Tk_Window tkwin,		/* The window this border lives in. Needed for
				 * the screen and colormap values. */
    Tcl_Obj *objPtr)		/* The Tcl_Obj * to be freed. */
{
    Tk_Free3DBorder(Tk_Get3DBorderFromObj(tkwin, objPtr));
    FreeBorderObj(objPtr);
}

/*
 *---------------------------------------------------------------------------
 *
 * FreeBorderObjProc, FreeBorderObj --
 *
 *	This proc is called to release an object reference to a border. Called
 *	when the object's internal rep is released or when the cached
 *	borderPtr needs to be changed.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	The object reference count is decremented. When both it and the hash
 *	ref count go to zero, the border's resources are released.
 *
 *---------------------------------------------------------------------------
 */

static void
FreeBorderObjProc(
    Tcl_Obj *objPtr)		/* The object we are releasing. */
{
    FreeBorderObj(objPtr);
    objPtr->typePtr = NULL;
}

static void
FreeBorderObj(
    Tcl_Obj *objPtr)		/* The object we are releasing. */
{
    TkBorder *borderPtr = (TkBorder *)objPtr->internalRep.twoPtrValue.ptr1;

    if (borderPtr != NULL) {
	borderPtr->objRefCount--;
	if ((borderPtr->objRefCount == 0)
		&& (borderPtr->resourceRefCount == 0)) {
	    ckfree(borderPtr);
	}
	objPtr->internalRep.twoPtrValue.ptr1 = NULL;
    }
}

/*
 *---------------------------------------------------------------------------
 *
 * DupBorderObjProc --
 *
 *	When a cached border object is duplicated, this is called to update
 *	the internal reps.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	The border's objRefCount is incremented and the internal rep of the
 *	copy is set to point to it.
 *
 *---------------------------------------------------------------------------
 */

static void
DupBorderObjProc(
    Tcl_Obj *srcObjPtr,		/* The object we are copying from. */
    Tcl_Obj *dupObjPtr)		/* The object we are copying to. */
{
    TkBorder *borderPtr = (TkBorder *)srcObjPtr->internalRep.twoPtrValue.ptr1;

    dupObjPtr->typePtr = srcObjPtr->typePtr;
    dupObjPtr->internalRep.twoPtrValue.ptr1 = borderPtr;

    if (borderPtr != NULL) {
	borderPtr->objRefCount++;
    }
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_SetBackgroundFromBorder --
 *
 *	Change the background of a window to one appropriate for a given 3-D
 *	border.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	Tkwin's background gets modified.
 *
 *----------------------------------------------------------------------
 */

void
Tk_SetBackgroundFromBorder(
    Tk_Window tkwin,		/* Window whose background is to be set. */
    Tk_3DBorder border)		/* Token for border. */
{
    TkBorder *borderPtr = (TkBorder *) border;

    Tk_SetWindowBackground(tkwin, borderPtr->bgColorPtr->pixel);
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_GetReliefFromObj --
 *
 *	Return an integer value based on the value of the objPtr.
 *
 * Results:
 *	The return value is a standard Tcl result. If an error occurs during
 *	conversion, an error message is left in the interpreter's result
 *	unless "interp" is NULL.
 *
 * Side effects:
 *	The object gets converted by Tcl_GetIndexFromObj.
 *
 *----------------------------------------------------------------------
 */

int
Tk_GetReliefFromObj(
    Tcl_Interp *interp,		/* Used for error reporting. */
    Tcl_Obj *objPtr,		/* The object we are trying to get the value
				 * from. */
    int *resultPtr)		/* Where to place the answer. */
{
    return Tcl_GetIndexFromObjStruct(interp, objPtr, tkReliefStrings,
	    sizeof(char *), "relief", 0, resultPtr);
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_GetRelief --
 *
 *	Parse a relief description and return the corresponding relief value,
 *	or an error.
 *
 * Results:
 *	A standard Tcl return value. If all goes well then *reliefPtr is
 *	filled in with one of the values TK_RELIEF_*
 *
 * Side effects:
 *	None.
 *
 *----------------------------------------------------------------------
 */

int
Tk_GetRelief(
    Tcl_Interp *interp,		/* For error messages. */
    const char *name,		/* Name of a relief type. */
    int *reliefPtr)		/* Where to store converted relief. */
{
    char c;
    size_t length;
    int relief;

    c = name[0];
    length = strlen(name);
    if ((c == 'f') && (strncmp(name, "flat", length) == 0)) {
	relief = TK_RELIEF_FLAT;
    } else if ((c == 'g') && (strncmp(name, "groove", length) == 0)) {
	relief = TK_RELIEF_GROOVE;
    } else if ((c == 'r') && (strncmp(name, "raised", length) == 0)
	    && (length >= 2)) {
	relief = TK_RELIEF_RAISED;
    } else if ((c == 'r') && (strncmp(name, "ridge", length) == 0)
	    && (length >= 2)) {
	relief = TK_RELIEF_RIDGE;
    } else if ((c == 's') && (strncmp(name, "solid", length) == 0)
	    && (length >= 2)) {
	relief = TK_RELIEF_SOLID;
    } else if ((c == 's') && (strncmp(name, "sunken", length) == 0)
	    && (length >= 2)) {
	relief = TK_RELIEF_SUNKEN;
    } else {
	if (interp) {
	    int ambigeous = (c == 'r' || c == 's') && (name[1] == '\0');
	    Tcl_SetObjResult(interp,
		    Tcl_ObjPrintf("%s relief \"%.50s\": must be %s",
		    ambigeous ? "ambigeous" : "bad", name, "flat, groove, raised, ridge, solid, or sunken"));
	    Tcl_SetErrorCode(interp, "TK", "VALUE", "RELIEF", (char *)NULL);
	}
	return TCL_ERROR;
    }
    if (reliefPtr) {
	*reliefPtr = relief;
    }
    return TCL_OK;
}

/*
 *--------------------------------------------------------------
 *
 * Tk_NameOfRelief --
 *
 *	Given a relief value, produce a string describing that relief value.
 *
 * Results:
 *	The return value is a static string that is equivalent to relief.
 *
 * Side effects:
 *	None.
 *
 *--------------------------------------------------------------
 */

const char *
Tk_NameOfRelief(
    int relief)		/* One of TK_RELIEF_FLAT, TK_RELIEF_RAISED, or
			 * TK_RELIEF_SUNKEN. */
{
    if (relief == TK_RELIEF_FLAT) {
	return "flat";
    } else if (relief == TK_RELIEF_SUNKEN) {
	return "sunken";
    } else if (relief == TK_RELIEF_RAISED) {
	return "raised";
    } else if (relief == TK_RELIEF_GROOVE) {
	return "groove";
    } else if (relief == TK_RELIEF_RIDGE) {
	return "ridge";
    } else if (relief == TK_RELIEF_SOLID) {
	return "solid";
    } else if (relief == TK_RELIEF_NULL) {
	return "";
    } else {
	return "unknown relief";
    }
}

/*
 *--------------------------------------------------------------
 *
 * Tk_Draw3DPolygon --
 *
 *	Draw a border with 3-D appearance around the edge of a given polygon.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	Information is drawn in "drawable" in the form of a 3-D border
 *	borderWidth units width wide on the left of the trajectory given by
 *	pointPtr and numPoints (or -borderWidth units wide on the right side,
 *	if borderWidth is negative).
 *
 *--------------------------------------------------------------
 */

void
Tk_Draw3DPolygon(
    Tk_Window tkwin,		/* Window for which border was allocated. */
    Drawable drawable,		/* X window or pixmap in which to draw. */
    Tk_3DBorder border,		/* Token for border to draw. */
    XPoint *pointPtr,		/* Array of points describing polygon. All
				 * points must be absolute
				 * (CoordModeOrigin). */
    Tcl_Size numPoints,		/* Number of points at *pointPtr. */
    int borderWidth,		/* Width of border, measured in pixels to the
				 * left of the polygon's trajectory. May be
				 * negative. */
    int leftRelief)		/* TK_RELIEF_RAISED or TK_RELIEF_SUNKEN:
				 * indicates how stuff to left of trajectory
				 * looks relative to stuff on right. */
{
    XPoint poly[4], b1, b2, newB1, newB2;
    XPoint perp, c, shift1, shift2;	/* Used for handling parallel lines. */
    XPoint *p1Ptr, *p2Ptr;
    TkBorder *borderPtr = (TkBorder *) border;
    GC gc;
    Tcl_Size i;
    int lightOnLeft, dx, dy, parallel, pointsSeen;
    Display *display = Tk_Display(tkwin);

    if (borderPtr->lightGC == NULL) {
	TkpGetShadows(borderPtr, tkwin);
    }

    /*
     * Handle grooves and ridges with recursive calls.
     */

    if ((leftRelief == TK_RELIEF_GROOVE) || (leftRelief == TK_RELIEF_RIDGE)) {
	int halfWidth = borderWidth/2;

	Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
		halfWidth, (leftRelief == TK_RELIEF_GROOVE) ? TK_RELIEF_RAISED
		: TK_RELIEF_SUNKEN);
	Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
		-halfWidth, (leftRelief == TK_RELIEF_GROOVE) ? TK_RELIEF_SUNKEN
		: TK_RELIEF_RAISED);
	return;
    }

    /*
     * If the polygon is already closed, drop the last point from it (we'll
     * close it automatically).
     */

    p1Ptr = &pointPtr[numPoints-1];
    p2Ptr = &pointPtr[0];
    if ((p1Ptr->x == p2Ptr->x) && (p1Ptr->y == p2Ptr->y)) {
	numPoints--;
    }

    /*
     * The loop below is executed once for each vertex in the polgon. At the
     * beginning of each iteration things look like this:
     *
     *          poly[1]       /
     *             *        /
     *             |      /
     *             b1   * poly[0] (pointPtr[i-1])
     *             |    |
     *             |    |
     *             |    |
     *             |    |
     *             |    |
     *             |    | *p1Ptr            *p2Ptr
     *             b2   *--------------------*
     *             |
     *             |
     *             x-------------------------
     *
     * The job of this iteration is to do the following:
     * (a) Compute x (the border corner corresponding to pointPtr[i]) and put
     *	   it in poly[2]. As part of this, compute a new b1 and b2 value for
     *	   the next side of the polygon.
     * (b) Put pointPtr[i] into poly[3].
     * (c) Draw the polygon given by poly[0..3].
     * (d) Advance poly[0], poly[1], b1, and b2 for the next side of the
     *     polygon.
     */

    /*
     * The above situation doesn't first come into existence until two points
     * have been processed; the first two points are used to "prime the pump",
     * so some parts of the processing are ommitted for these points. The
     * variable "pointsSeen" keeps track of the priming process; it has to be
     * separate from i in order to be able to ignore duplicate points in the
     * polygon.
     */

    pointsSeen = 0;
    for (i = 0, p1Ptr = &pointPtr[numPoints-2], p2Ptr = p1Ptr+1;
	    i < numPoints + 2; i++, p1Ptr = p2Ptr, p2Ptr++) {
	if ((i == 1) || (i == numPoints + 1)) {
	    p2Ptr = pointPtr;
	}
	if ((p2Ptr->x == p1Ptr->x) && (p2Ptr->y == p1Ptr->y)) {
	    /*
	     * Ignore duplicate points (they'd cause core dumps in ShiftLine
	     * calls below).
	     */

	    continue;
	}
	ShiftLine(p1Ptr, p2Ptr, borderWidth, &newB1);
	newB2.x = newB1.x + (p2Ptr->x - p1Ptr->x);
	newB2.y = newB1.y + (p2Ptr->y - p1Ptr->y);
	poly[3] = *p1Ptr;
	parallel = 0;
	if (pointsSeen >= 1) {
	    parallel = Intersect(&newB1, &newB2, &b1, &b2, &poly[2]);

	    /*
	     * If two consecutive segments of the polygon are parallel, then
	     * things get more complex. Consider the following diagram:
	     *
	     * poly[1]
	     *    *----b1-----------b2------a
	     *                                \
	     *                                  \
	     *         *---------*----------*    b
	     *        poly[0]  *p2Ptr   *p1Ptr  /
	     *                                /
	     *              --*--------*----c
	     *              newB1    newB2
	     *
	     * Instead of using x and *p1Ptr for poly[2] and poly[3], as in
	     * the original diagram, use a and b as above. Then instead of
	     * using x and *p1Ptr for the new poly[0] and poly[1], use b and c
	     * as above.
	     *
	     * Do the computation in three stages:
	     * 1. Compute a point "perp" such that the line p1Ptr-perp is
	     *    perpendicular to p1Ptr-p2Ptr.
	     * 2. Compute the points a and c by intersecting the lines b1-b2
	     *    and newB1-newB2 with p1Ptr-perp.
	     * 3. Compute b by shifting p1Ptr-perp to the right and
	     *    intersecting it with p1Ptr-p2Ptr.
	     */

	    if (parallel) {
		perp.x = p1Ptr->x + (p2Ptr->y - p1Ptr->y);
		perp.y = p1Ptr->y - (p2Ptr->x - p1Ptr->x);
		(void) Intersect(p1Ptr, &perp, &b1, &b2, &poly[2]);
		(void) Intersect(p1Ptr, &perp, &newB1, &newB2, &c);
		ShiftLine(p1Ptr, &perp, borderWidth, &shift1);
		shift2.x = shift1.x + (perp.x - p1Ptr->x);
		shift2.y = shift1.y + (perp.y - p1Ptr->y);
		(void) Intersect(p1Ptr, p2Ptr, &shift1, &shift2, &poly[3]);
	    }
	}
	if (pointsSeen >= 2) {
	    dx = poly[3].x - poly[0].x;
	    dy = poly[3].y - poly[0].y;
	    if (dx > 0) {
		lightOnLeft = (dy <= dx);
	    } else {
		lightOnLeft = (dy < dx);
	    }
	    if (lightOnLeft ^ (leftRelief == TK_RELIEF_RAISED)) {
		gc = borderPtr->lightGC;
	    } else {
		gc = borderPtr->darkGC;
	    }
	    XFillPolygon(display, drawable, gc, poly, 4, Convex,
		    CoordModeOrigin);
	}
	b1.x = newB1.x;
	b1.y = newB1.y;
	b2.x = newB2.x;
	b2.y = newB2.y;
	poly[0].x = poly[3].x;
	poly[0].y = poly[3].y;
	if (parallel) {
	    poly[1].x = c.x;
	    poly[1].y = c.y;
	} else if (pointsSeen >= 1) {
	    poly[1].x = poly[2].x;
	    poly[1].y = poly[2].y;
	}
	pointsSeen++;
    }
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_Fill3DRectangle --
 *
 *	Fill a rectangular area, supplying a 3D border if desired.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	Information gets drawn on the screen.
 *
 *----------------------------------------------------------------------
 */

void
Tk_Fill3DRectangle(
    Tk_Window tkwin,		/* Window for which border was allocated. */
    Drawable drawable,		/* X window or pixmap in which to draw. */
    Tk_3DBorder border,		/* Token for border to draw. */
    int x, int y, int width, int height,
				/* Outside area of rectangular region. */
    int borderWidth,		/* Desired width for border, in pixels. Border
				 * will be *inside* region. */
    int relief)			/* Indicates 3D effect: TK_RELIEF_FLAT,
				 * TK_RELIEF_RAISED, or TK_RELIEF_SUNKEN. */
{
    TkBorder *borderPtr = (TkBorder *) border;
    int doubleBorder;

    /*
     * This code is slightly tricky because it only draws the background in
     * areas not covered by the 3D border. This avoids flashing effects on the
     * screen for the border region.
     */

    if (relief == TK_RELIEF_FLAT) {
	borderWidth = 0;
    } else {
	/*
	 * We need to make this extra check, otherwise we will leave garbage
	 * in thin frames [Bug: 3596]
	 */

	if (width < 2*borderWidth) {
	    borderWidth = width/2;
	}
	if (height < 2*borderWidth) {
	    borderWidth = height/2;
	}
    }
    doubleBorder = 2*borderWidth;

    if ((width > doubleBorder) && (height > doubleBorder)) {
	XFillRectangle(Tk_Display(tkwin), drawable, borderPtr->bgGC,
		x + borderWidth, y + borderWidth,
		(unsigned) (width - doubleBorder),
		(unsigned) (height - doubleBorder));
    }
    if (borderWidth) {
	Tk_Draw3DRectangle(tkwin, drawable, border, x, y, width,
		height, borderWidth, relief);
    }
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_Fill3DPolygon --
 *
 *	Fill a polygonal area, supplying a 3D border if desired.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	Information gets drawn on the screen.
 *
 *----------------------------------------------------------------------
 */

void
Tk_Fill3DPolygon(
    Tk_Window tkwin,		/* Window for which border was allocated. */
    Drawable drawable,		/* X window or pixmap in which to draw. */
    Tk_3DBorder border,		/* Token for border to draw. */
    XPoint *pointPtr,		/* Array of points describing polygon. All
				 * points must be absolute
				 * (CoordModeOrigin). */
    Tcl_Size numPoints,		/* Number of points at *pointPtr. */
    int borderWidth,		/* Width of border, measured in pixels to the
				 * left of the polygon's trajectory. May be
				 * negative. */
    int leftRelief)		/* Indicates 3D effect of left side of
				 * trajectory relative to right:
				 * TK_RELIEF_FLAT, TK_RELIEF_RAISED, or
				 * TK_RELIEF_SUNKEN. */
{
    TkBorder *borderPtr = (TkBorder *) border;

    XFillPolygon(Tk_Display(tkwin), drawable, borderPtr->bgGC,
	    pointPtr, (int)numPoints, Complex, CoordModeOrigin);
    if (leftRelief != TK_RELIEF_FLAT) {
	Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
		borderWidth, leftRelief);
    }
}

/*
 *--------------------------------------------------------------
 *
 * BorderInit --
 *
 *	Initialize the structures used for border management.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	Read the code.
 *
 *-------------------------------------------------------------
 */

static void
BorderInit(
     TkDisplay *dispPtr)	/* Used to access thread-specific data. */
{
    dispPtr->borderInit = 1;
    Tcl_InitHashTable(&dispPtr->borderTable, TCL_STRING_KEYS);
}

/*
 *--------------------------------------------------------------
 *
 * ShiftLine --
 *
 *	Given two points on a line, compute a point on a new line that is
 *	parallel to the given line and a given distance away from it.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	None.
 *
 *--------------------------------------------------------------
 */

static void
ShiftLine(
    XPoint *p1Ptr,		/* First point on line. */
    XPoint *p2Ptr,		/* Second point on line. */
    int distance,		/* New line is to be this many units to the
				 * left of original line, when looking from p1
				 * to p2. May be negative. */
    XPoint *p3Ptr)		/* Store coords of point on new line here. */
{
    int dx, dy, dxNeg, dyNeg;
    static int shiftTable[129];	/* Used for a quick approximation in computing
				 * the new point. An index into the table is
				 * 128 times the slope of the original line
				 * (the slope must always be between 0 and 1).
				 * The value of the table entry is 128 times
				 * the amount to displace the new line in y
				 * for each unit of perpendicular distance. In
				 * other words, the table maps from the
				 * tangent of an angle to the inverse of its
				 * cosine. If the slope of the original line
				 * is greater than 1, then the displacement is
				 * done in x rather than in y. */

    /*
     * Initialize the table if this is the first time it is used.
     */

    if (shiftTable[0] == 0) {
	int i;
	double tangent, cosine;

	for (i = 0; i <= 128; i++) {
	    tangent = i/128.0;
	    cosine = 128/cos(atan(tangent)) + .5;
	    shiftTable[i] = (int) cosine;
	}
    }

    *p3Ptr = *p1Ptr;
    dx = p2Ptr->x - p1Ptr->x;
    dy = p2Ptr->y - p1Ptr->y;
    if (dy < 0) {
	dyNeg = 1;
	dy = -dy;
    } else {
	dyNeg = 0;
    }
    if (dx < 0) {
	dxNeg = 1;
	dx = -dx;
    } else {
	dxNeg = 0;
    }
    if (dy <= dx) {
	dy = ((distance * shiftTable[(dy<<7)/dx]) + 64) >> 7;
	if (!dxNeg) {
	    dy = -dy;
	}
	p3Ptr->y += dy;
    } else {
	dx = ((distance * shiftTable[(dx<<7)/dy]) + 64) >> 7;
	if (dyNeg) {
	    dx = -dx;
	}
	p3Ptr->x += dx;
    }
}

/*
 *--------------------------------------------------------------
 *
 * Intersect --
 *
 *	Find the intersection point between two lines.
 *
 * Results:
 *	Under normal conditions 0 is returned and the point at *iPtr is filled
 *	in with the intersection between the two lines. If the two lines are
 *	parallel, then -1 is returned and *iPtr isn't modified.
 *
 * Side effects:
 *	None.
 *
 *--------------------------------------------------------------
 */

static int
Intersect(
    XPoint *a1Ptr,		/* First point of first line. */
    XPoint *a2Ptr,		/* Second point of first line. */
    XPoint *b1Ptr,		/* First point of second line. */
    XPoint *b2Ptr,		/* Second point of second line. */
    XPoint *iPtr)		/* Filled in with intersection point. */
{
    int dxadyb, dxbdya, dxadxb, dyadyb, p, q;

    /*
     * The code below is just a straightforward manipulation of two equations
     * of the form y = (x-x1)*(y2-y1)/(x2-x1) + y1 to solve for the
     * x-coordinate of intersection, then the y-coordinate.
     */

    dxadyb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->y - b1Ptr->y);
    dxbdya = (b2Ptr->x - b1Ptr->x)*(a2Ptr->y - a1Ptr->y);
    dxadxb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->x - b1Ptr->x);
    dyadyb = (a2Ptr->y - a1Ptr->y)*(b2Ptr->y - b1Ptr->y);

    if (dxadyb == dxbdya) {
	return -1;
    }
    p = (a1Ptr->x*dxbdya - b1Ptr->x*dxadyb + (b1Ptr->y - a1Ptr->y)*dxadxb);
    q = dxbdya - dxadyb;
    if (q < 0) {
	p = -p;
	q = -q;
    }
    if (p < 0) {
	iPtr->x = - ((-p + q/2)/q);
    } else {
	iPtr->x = (p + q/2)/q;
    }
    p = (a1Ptr->y*dxadyb - b1Ptr->y*dxbdya + (b1Ptr->x - a1Ptr->x)*dyadyb);
    q = dxadyb - dxbdya;
    if (q < 0) {
	p = -p;
	q = -q;
    }
    if (p < 0) {
	iPtr->y = - ((-p + q/2)/q);
    } else {
	iPtr->y = (p + q/2)/q;
    }
    return 0;
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_Get3DBorderFromObj --
 *
 *	Returns the border referred to by a Tcl object. The border must
 *	already have been allocated via a call to Tk_Alloc3DBorderFromObj or
 *	Tk_Get3DBorder.
 *
 * Results:
 *	Returns the Tk_3DBorder that matches the tkwin and the string rep of
 *	the name of the border given in objPtr.
 *
 * Side effects:
 *	If the object is not already a border, the conversion will free any
 *	old internal representation.
 *
 *----------------------------------------------------------------------
 */

Tk_3DBorder
Tk_Get3DBorderFromObj(
    Tk_Window tkwin,
    Tcl_Obj *objPtr)		/* The object whose string value selects a
				 * border. */
{
    TkBorder *borderPtr = NULL;
    Tcl_HashEntry *hashPtr;
    TkDisplay *dispPtr = ((TkWindow *) tkwin)->dispPtr;

    if (objPtr->typePtr != &tkBorderObjType.objType) {
	InitBorderObj(objPtr);
    }

    /*
     * If we are lucky (and the user doesn't use too many different displays,
     * screens, or colormaps...) then the TkBorder structure we need will be
     * cached in the internal representation of the Tcl_Obj. Check it out...
     */

    borderPtr = (TkBorder *)objPtr->internalRep.twoPtrValue.ptr1;
    if ((borderPtr != NULL)
	    && (borderPtr->resourceRefCount > 0)
	    && (Tk_Screen(tkwin) == borderPtr->screen)
	    && (Tk_Colormap(tkwin) == borderPtr->colormap)) {
	/*
	 * The object already points to the right border structure. Just
	 * return it.
	 */

	return (Tk_3DBorder) borderPtr;
    }

    /*
     * If we make it here, it means we aren't so lucky. Either there was no
     * cached TkBorder in the Tcl_Obj, or the TkBorder that was there is for
     * the wrong screen/colormap. Either way, we have to search for the right
     * TkBorder. For each color name, there is linked list of TkBorder
     * structures, one structure for each screen/colormap combination. The
     * head of the linked list is recorded in a hash table (where the key is
     * the color name) attached to the TkDisplay structure. Walk this list to
     * find the right TkBorder structure.
     */

    hashPtr = Tcl_FindHashEntry(&dispPtr->borderTable, Tcl_GetString(objPtr));
    if (hashPtr == NULL) {
	goto error;
    }
    for (borderPtr = (TkBorder *)Tcl_GetHashValue(hashPtr); borderPtr != NULL;
	    borderPtr = borderPtr->nextPtr) {
	if ((Tk_Screen(tkwin) == borderPtr->screen)
		&& (Tk_Colormap(tkwin) == borderPtr->colormap)) {
	    FreeBorderObj(objPtr);
	    objPtr->internalRep.twoPtrValue.ptr1 = borderPtr;
	    borderPtr->objRefCount++;
	    return (Tk_3DBorder) borderPtr;
	}
    }

  error:
    Tcl_Panic("Tk_Get3DBorderFromObj called with non-existent border!");
    /*
     * The following code isn't reached; it's just there to please compilers.
     */
    return NULL;
}

/*
 *----------------------------------------------------------------------
 *
 * InitBorderObj --
 *
 *	Attempt to generate a border internal form for the Tcl object
 *	"objPtr".
 *
 * Results:
 *	The return value is a standard Tcl result. If an error occurs during
 *	conversion, an error message is left in the interpreter's result
 *	unless "interp" is NULL.
 *
 * Side effects:
 *	If no error occurs, a blank internal format for a border value is
 *	initialized. The final form cannot be done without a Tk_Window.
 *
 *----------------------------------------------------------------------
 */

static void
InitBorderObj(
    Tcl_Obj *objPtr)		/* The object to convert. */
{
    const Tcl_ObjType *typePtr;

    /*
     * Free the old internalRep before setting the new one.
     */

    Tcl_GetString(objPtr);
    typePtr = objPtr->typePtr;
    if ((typePtr != NULL) && (typePtr->freeIntRepProc != NULL)) {
	typePtr->freeIntRepProc(objPtr);
    }
    objPtr->typePtr = &tkBorderObjType.objType;
    objPtr->internalRep.twoPtrValue.ptr1 = NULL;
}

/*
 *----------------------------------------------------------------------
 *
 * TkDebugBorder --
 *
 *	This function returns debugging information about a border.
 *
 * Results:
 *	The return value is a list with one sublist for each TkBorder
 *	corresponding to "name". Each sublist has two elements that contain
 *	the resourceRefCount and objRefCount fields from the TkBorder
 *	structure.
 *
 * Side effects:
 *	None.
 *
 *----------------------------------------------------------------------
 */

Tcl_Obj *
TkDebugBorder(
    Tk_Window tkwin,		/* The window in which the border will be used
				 * (not currently used). */
    const char *name)		/* Name of the desired color. */
{
    Tcl_HashEntry *hashPtr;
    Tcl_Obj *resultPtr;
    TkDisplay *dispPtr = ((TkWindow *) tkwin)->dispPtr;

    resultPtr = Tcl_NewObj();
    hashPtr = Tcl_FindHashEntry(&dispPtr->borderTable, name);
    if (hashPtr != NULL) {
	TkBorder *borderPtr = (TkBorder *)Tcl_GetHashValue(hashPtr);

	if (borderPtr == NULL) {
	    Tcl_Panic("TkDebugBorder found empty hash table entry");
	}
	for ( ; (borderPtr != NULL); borderPtr = borderPtr->nextPtr) {
	    Tcl_Obj *objPtr = Tcl_NewObj();

	    Tcl_ListObjAppendElement(NULL, objPtr,
		    Tcl_NewWideIntObj(borderPtr->resourceRefCount));
	    Tcl_ListObjAppendElement(NULL, objPtr,
		    Tcl_NewWideIntObj(borderPtr->objRefCount));
	    Tcl_ListObjAppendElement(NULL, resultPtr, objPtr);
	}
    }
    return resultPtr;
}

/*
 *--------------------------------------------------------------
 *
 * Tk_Get3BorderColors --
 *
 *	Given a Tk_3DBorder determine its 3 colors.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	None.
 *
 *--------------------------------------------------------------
 */

void
Tk_Get3DBorderColors(
    Tk_3DBorder border,
    XColor *bgColorPtr,
    XColor *darkColorPtr,
    XColor *lightColorPtr)
{
    TkBorder *borderPtr = (TkBorder *)border;
    const XColor *colorPtr = borderPtr->bgColorPtr ;

    if (bgColorPtr) {
	*bgColorPtr = *colorPtr;
    }
    if (darkColorPtr) {
	*darkColorPtr = borderPtr->darkColorPtr ? *borderPtr->darkColorPtr : *colorPtr;
    }
    if (lightColorPtr) {
	*lightColorPtr = borderPtr->lightColorPtr ? *borderPtr->lightColorPtr : *colorPtr;
    }
}

/*
 * Local Variables:
 * mode: c
 * c-basic-offset: 4
 * fill-column: 78
 * End:
 */
