#ifndef __glew_h__
#define __glew_h__
#define __GLEW_H__

#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H)
#error gl.h included before glew.h
#endif
#if defined(__gl2_h_)
#error gl2.h included before glew.h
#endif
#if defined(__gltypes_h_)
#error gltypes.h included before glew.h
#endif
#if defined(__REGAL_H__)
#error Regal.h included before glew.h
#endif
#if defined(__glext_h_) || defined(__GLEXT_H_)
#error glext.h included before glew.h
#endif
#if defined(__gl_ATI_h_)
#error glATI.h included before glew.h
#endif

#define __gl_h_
#define __gl2_h_
#define __GL_H__
#define _GL_H
#define __gltypes_h_
#define __REGAL_H__
#define __X_GL_H
#define __glext_h_
#define __GLEXT_H_
#define __gl_ATI_h_

#if defined(_WIN32)

/*
 * GLEW does not include <windows.h> to avoid name space pollution.
 * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
 * defined properly.
 */
/* <windef.h> and <gl.h>*/
#ifdef APIENTRY
#  ifndef GLAPIENTRY
#    define GLAPIENTRY APIENTRY
#  endif
#  ifndef GLEWAPIENTRY
#    define GLEWAPIENTRY APIENTRY
#  endif
#else
#define GLEW_APIENTRY_DEFINED
#  if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
#    define APIENTRY __stdcall
#    ifndef GLAPIENTRY
#      define GLAPIENTRY __stdcall
#    endif
#    ifndef GLEWAPIENTRY
#      define GLEWAPIENTRY __stdcall
#    endif
#  else
#    define APIENTRY
#  endif
#endif
#ifndef GLAPI
#  if defined(__MINGW32__) || defined(__CYGWIN__)
#    define GLAPI extern
#  endif
#endif
/* <winnt.h> */
#ifndef CALLBACK
#define GLEW_CALLBACK_DEFINED
#  if defined(__MINGW32__) || defined(__CYGWIN__)
#    define CALLBACK __attribute__ ((__stdcall__))
#  elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
#    define CALLBACK __stdcall
#  else
#    define CALLBACK
#  endif
#endif
/* <wingdi.h> and <winnt.h> */
#ifndef WINGDIAPI
#define GLEW_WINGDIAPI_DEFINED
#define WINGDIAPI __declspec(dllimport)
#endif
/* <ctype.h> */
#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
typedef unsigned short wchar_t;
#  define _WCHAR_T_DEFINED
#endif
/* <stddef.h> */
#if !defined(_W64)
#  if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
#    define _W64 __w64
#  else
#    define _W64
#  endif
#endif
#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
#  ifdef _WIN64
typedef __int64 ptrdiff_t;
#  else
typedef _W64 int ptrdiff_t;
#  endif
#  define _PTRDIFF_T_DEFINED
#  define _PTRDIFF_T_
#endif

#ifndef GLAPI
#  if defined(__MINGW32__) || defined(__CYGWIN__)
#    define GLAPI extern
#  else
#    define GLAPI WINGDIAPI
#  endif
#endif

/*
 * GLEW_STATIC is defined for static library.
 * GLEW_BUILD  is defined for building the DLL library.
 */

#ifdef GLEW_STATIC
#  define GLEWAPI extern
#else
#  ifdef GLEW_BUILD
#    define GLEWAPI extern __declspec(dllexport)
#  else
#    define GLEWAPI extern __declspec(dllimport)
#  endif
#endif

#else /* _UNIX */

/*
 * Needed for ptrdiff_t in turn needed by VBO.  This is defined by ISO
 * C.  On my system, this amounts to _3 lines_ of included code, all of
 * them pretty much harmless.  If you know of a way of detecting 32 vs
 * 64 _targets_ at compile time you are free to replace this with
 * something that's portable.  For now, _this_ is the portable solution.
 * (mem, 2004-01-04)
 */

#include <stddef.h>

/* SGI MIPSPro doesn't like stdint.h in C++ mode          */
/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */

#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
#include <inttypes.h>
#else
#include <stdint.h>
#endif

#define GLEW_APIENTRY_DEFINED
#define APIENTRY

/*
 * GLEW_STATIC is defined for static library.
 */

#ifdef GLEW_STATIC
#  define GLEWAPI extern
#else
#  if defined(__GNUC__) && __GNUC__>=4
#   define GLEWAPI extern __attribute__ ((visibility("default")))
#  elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
#   define GLEWAPI extern __global
#  else
#   define GLEWAPI extern
#  endif
#endif

/* <glu.h> */
#ifndef GLAPI
#define GLAPI extern
#endif

#endif /* _WIN32 */

#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif

#ifndef GLEWAPIENTRY
#define GLEWAPIENTRY
#endif

#ifdef __cplusplus
extern "C" {
#endif

/* ----------------------------- GL_VERSION_1_1 ---------------------------- */

#ifndef GL_VERSION_1_1
#define GL_VERSION_1_1 1

typedef unsigned int GLenum;
typedef unsigned int GLbitfield;
typedef unsigned int GLuint;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLboolean;
typedef signed char GLbyte;
typedef short GLshort;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned long GLulong;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;
#if defined(_MSC_VER) && _MSC_VER < 1400
typedef __int64 GLint64EXT;
typedef unsigned __int64 GLuint64EXT;
#elif defined(_MSC_VER) || defined(__BORLANDC__)
typedef signed long long GLint64EXT;
typedef unsigned long long GLuint64EXT;
#else
#  if defined(__MINGW32__) || defined(__CYGWIN__)
#include <inttypes.h>
#  endif
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
#endif
typedef GLint64EXT  GLint64;
typedef GLuint64EXT GLuint64;
typedef struct __GLsync *GLsync;

typedef char GLchar;

#define GL_ZERO 0
#define GL_FALSE 0
#define GL_LOGIC_OP 0x0BF1
#define GL_NONE 0
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_NO_ERROR 0
#define GL_POINTS 0x0000
#define GL_CURRENT_BIT 0x00000001
#define GL_TRUE 1
#define GL_ONE 1
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_POINT_BIT 0x00000002
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_LINE_STRIP 0x0003
#define GL_LINE_BIT 0x00000004
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON 0x0009
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM 0x0100
#define GL_LOAD 0x0101
#define GL_RETURN 0x0102
#define GL_MULT 0x0103
#define GL_ADD 0x0104
#define GL_NEVER 0x0200
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_EXP 0x0800
#define GL_VIEWPORT_BIT 0x00000800
#define GL_EXP2 0x0801
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_COEFF 0x0A00
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LIST_MODE 0x0B30
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_LIGHTING 0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_SHADE_MODEL 0x0B54
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATERIAL 0x0B57
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_MATRIX_MODE 0x0BA0
#define GL_NORMALIZE 0x0BA1
#define GL_VIEWPORT 0x0BA2
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_AUX_BUFFERS 0x0C00
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_INDEX_MODE 0x0C30
#define GL_RGBA_MODE 0x0C31
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_RENDER_MODE 0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_INDEX_BITS 0x0D51
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TRANSFORM_BIT 0x00001000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_BORDER 0x1005
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_DOUBLE 0x140A
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_COLOR_INDEX 0x1900
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_BITMAP 0x1A00
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_RENDER 0x1C00
#define GL_FEEDBACK 0x1C01
#define GL_SELECT 0x1C02
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_S 0x2000
#define GL_ENABLE_BIT 0x00002000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_ENV 0x2300
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_CLAMP 0x2900
#define GL_REPEAT 0x2901
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_R3_G3_B2 0x2A10
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_LIGHT0 0x4000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_HINT_BIT 0x00008000
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000fffff
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff

GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
GLAPI void GLAPIENTRY glArrayElement (GLint i);
GLAPI void GLAPIENTRY glBegin (GLenum mode);
GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GLAPI void GLAPIENTRY glCallList (GLuint list);
GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists);
GLAPI void GLAPIENTRY glClear (GLbitfield mask);
GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
GLAPI void GLAPIENTRY glClearStencil (GLint s);
GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY glCullFace (GLenum mode);
GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
GLAPI void GLAPIENTRY glDisable (GLenum cap);
GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer);
GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
GLAPI void GLAPIENTRY glEnable (GLenum cap);
GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
GLAPI void GLAPIENTRY glEnd (void);
GLAPI void GLAPIENTRY glEndList (void);
GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
GLAPI void GLAPIENTRY glFinish (void);
GLAPI void GLAPIENTRY glFlush (void);
GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
GLAPI GLenum GLAPIENTRY glGetError (void);
GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params);
GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer);
GLAPI void GLAPIENTRY glIndexd (GLdouble c);
GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
GLAPI void GLAPIENTRY glIndexf (GLfloat c);
GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
GLAPI void GLAPIENTRY glIndexi (GLint c);
GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
GLAPI void GLAPIENTRY glIndexs (GLshort c);
GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
GLAPI void GLAPIENTRY glIndexub (GLubyte c);
GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
GLAPI void GLAPIENTRY glInitNames (void);
GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer);
GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
GLAPI void GLAPIENTRY glListBase (GLuint base);
GLAPI void GLAPIENTRY glLoadIdentity (void);
GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
GLAPI void GLAPIENTRY glLoadName (GLuint name);
GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
GLAPI void GLAPIENTRY glPointSize (GLfloat size);
GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
GLAPI void GLAPIENTRY glPopAttrib (void);
GLAPI void GLAPIENTRY glPopClientAttrib (void);
GLAPI void GLAPIENTRY glPopMatrix (void);
GLAPI void GLAPIENTRY glPopName (void);
GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
GLAPI void GLAPIENTRY glPushMatrix (void);
GLAPI void GLAPIENTRY glPushName (GLuint name);
GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);

#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)

#endif /* GL_VERSION_1_1 */

/* ---------------------------------- GLU ---------------------------------- */

#ifndef GLEW_NO_GLU
#  ifdef __APPLE__
#    include <Availability.h>
#    if defined(__IPHONE_OS_VERSION_MIN_REQUIRED)
#      define GLEW_NO_GLU
#    endif
#  endif
#endif

#ifndef GLEW_NO_GLU
/* this is where we can safely include GLU */
#  if defined(__APPLE__) && defined(__MACH__)
#    include <OpenGL/glu.h>
#  else
#    include <GL/glu.h>
#  endif
#endif

