#ifndef CAL3D_XML_FORMAT_H
#define CAL3D_XML_FORMAT_H


namespace Cal {
  // zero-terminated.
  const char* const SKELETON_XMLFILE_EXTENSION      = "XSF";
  const char* const ANIMATION_XMLFILE_EXTENSION     = "XAF";
  const char* const ANIMATEDMORPH_XMLFILE_EXTENSION = "XPF";
  const char* const MESH_XMLFILE_EXTENSION          = "XMF";
  const char* const MATERIAL_XMLFILE_EXTENSION      = "XRF";
}


#endif
